Transcribed by SuitCase and Neil Lafrenais. [sic] indicates any grammatical or formatting related error reproduced from the original document. Diagrams and pictures removed, as well as all text directly relational to such images.
ENGLISH: EPILEPSY WARNING
Please read before using this video game system or allowing your children to use it. Some people are susceptible to epileptic seizures or loss of consciousness when exposed to certain flashing lights or light patterns in everyday life. Such people may have a seizure while watching certain television images or playing certain video games. This may happen even if the person has no medical history of epilepsy or has never had any epileptic seizures. If you or anyone in your family has ever had symptoms related to epilepsy (seizures of loss of consciousness) when exposed to flashing lights, consult your doctor prior to playing. We advise that parents should monitor the use of video games by their children. If you or your child experience any of the following symptoms: dizziness, blurred vision, eye or muscle twitches, loss of consciousness, disorientation or any involuntary movement or convulsion, while playing a video game, IMMEDIATELY discontinue use and consult your doctor.
Precautions to take during use
- Do not stand too close to the screen. Sit a good distance away from the television screen, as far away as the length of the cable allows.
- Preferably play the game on a small television screen.
- Avoid playing if you are tired and have not had much sleep.
- Make sure that the room which you are playing is well lit.
- Rest for at least 10 to 15 minutes per hour while playing a video game.
Starting Up: How to Use Your Mega-CD/Mega-CD II
This CD-ROM can only be used with the MEGA-CD or MEGA-CD II system. Do not attempt to play this CD-ROM on any other CD player - doing so may damage the headphones and speakers.
- Set up your Mega-CD or Mega-CD II system by following the instructions in your Mega-CD or Mega-CD II Instruction Manual. Plug in Control Pad 1.
- Turn the system ON. The Mega-CD animated display will appear. If nothing appears on the screen, turn the system and make sure it is set up correctly.
- Press Button C on the Mega Drive Control Pad, and the on-screen Control Panel will appear. If you have the original Mega-CD system, use the D-Button to select OPEN and press Button C to open the CD tray. If you have a Mega-CD II system, press the OPEN button on the Mega-CD II console to open the CD tray.
- Place the disc in the well of the CD drive and press Button C to close the CD tray (original Mega-CD) or manually close the CD door (Mega-CD II). The words CD-ROM will appear on the Control Panel.
- Use the D-Button to move the cursor onto CD-ROM and press Button C. The opening screens of the game will appear.
- If you wish to stop a game in progress, or if the game ends, press the Reset Button on the Mega Drive or Mega Drive II console to display the on-screen Control Panel.
A Mega Drive Controller should be plugged into the “Control 1” port on your Sega Mega Drive.
Make sure that there is not a game cartridge in your Sega Mega Drive System and follow all Mega-CD System directions to activate your Mega-CD System.
Follow Mega-CD System directions to OPEN the Mega-CD drive. Press the RESET button and the disc tray will open.
Carefully place your Keio Flying Squadron CD game disc in the Mega-CD System with the label-side facing up. Press the START Button to close the tray and begin play.
Enter Edo, the 17th century capital city of feudal Japan. Rami, a seemingly typical teen, has been the keeper of the Key to the Secret Treasure. Rami is really a descendent of aliens who came to earth in ancient times. But what is this mystery treasure the missing Key unlocks? Rami doesn’t know the importance of the treasure, nor does her overbearing grandmother remember what secret the Key unlocks. But one thing is certain: the Key has been stolen (while Rami was at the local mini-mart, a common hangout for teens then) and now she must get the Key back.
Rami rides into battle on her trusty dragon “Spot” as she encounters and octopus sea monster, the U.S. Navy, and the Russian Army until she arrives at the ship of Dr. Pon. Dr. Pon, billed as the most intelligent creature on earth with an IQ of 1400, has the appearance of a racoon, appropriate for the thief that he is.
Starting the Action
First, follow your MEGA-CD System directions to start up the game. Once the game begins, the Title Screen appears. (Demo starts automatically unless you press START button at the title screen. To return to the title screen during demo, simply press START Button.)
Press START Button to bring up the Main Menu at the Title Screen. Choose “Start Game” or “Options” by moving the cursor using the Directional Pad and press START.
You can change the control settings or the difficulty level at the game Options Menu.
Hit Area - To change where you want to be hit. Choose from “Rami”, “Spot”, or “Rami and Spot” by pressing A, B or C.
Buttons - Press A, B or C to change the functions of these buttons on the Directional Pad to order “Fire”, “Kamikaze Attack”, and “Change Speed”.
Speed - To adjust the manoeuvering speed of Spot to either Slow or Fast mode. In each mode, you can choose five different speeds, 1 through 5. (Press A during gameplay to toggle between the Slow and Fast mode.)
Lives - To set how many lives (1-5) until you have to return to the beginning of an Episode.
Difficulty - To set the gameplay difficulty level at Monkey, Human or Super Human.
Visuals - If you are one of the real hard core players who doesn’t want your shooting game to be interrupted with the visuals or want to concentrate on the game once you have already seen them, you can skip them. Press A, B or C to select “OFF” to bypass all visuals except the ending scene.
Exit - Select and then press START to get back to the Main Menu.
Score - Displays your current score (at the top of screen).
Dragon Lives Remaining - Indicates how many Spots you have left (shown to right of score).
Speed - Indicates the speed of your dragon Spot (in the top right corner).
Continue Screen - When the remaining number of Spots becomes “0”, the Continue Screen appears. If you choose “Continue” at this screen, you can start the game from the stage you have just left. You can use this Continue function up to six times at “Monkey”, and three times at each the [sic] “Human” and “Super Human” levels.
Game Over - If you lose during the final “Continue Game”, your game is over.
Shot is the flame which Spot blows. There are two kinds of Shots. One only goes forward and the other goes in multiple directions. By earning the “Power-Up Items,” you increase the power of the Shots to six different levels.
These weapons are used by Rami to assist Spot. You can use either the ground bombs, the explosive throwing stars or homing Spot Jnrs. (baby dragons) depending on the type of Sub-Weapon Items available to you. (Pick these up by flying into them.)
Spot Jnr. (baby dragon) is your optional weapon. You can have up to two of them. Normally, Spot Jnrs. are for covering your dragon (Spot), however by pressing the “C” Button on your controller, the become powerful bullets projected forward.
If you are surrounded by the enemy, use the Kamikaze Attack. Spot Jnrs. are always available.
If you see this little creature, shoot him and the inventory icons will appear on your screen.
There are two kinds of Power-Up Items. The icon display changes automatically to indicate which type is available. (By collecting icons of the same type, you can increase the power of your Shots up to six levels.)
For intensive attack in a forward direction
For wide range attack
There is a bonus item called “One-Up Item” somewhere in each episode. By picking up these hidden items, you can earn one Spot life.
There are three kinds of Sub-Weapon Items. The icon display changes automatically to indicate which type, you can increase the power of your Sub-Weapons up to three or four levels.)
The Ground Bombs
Sub-Weapons for attacking enemies on the ground.
The Explosive Throwing Stars
Sub-Weapons for multi-directional attack. They are projected in the opposite direction from where you are headed.
The Homing Spot Jnrs.
Baby dragons act as homing missiles to chase down enemies.
Chapter 1 - Dr. Pon’s Ship Attacks!
Chase Dr. Pon’s ship to regain the Key. After taking out the enemy forces sent from Dr. Pon, you will face Daikoku-ten, one of the Gods who rides atop his cow-drawn carriage. Don’t underestimate his cow-drawn carriage, this one has a big gun with a powerful punch!
Chapter 2 - Follow the River
To find out Dr. Pon’s whereabouts, Rami and her dragon go down river to find the library in Edo castle where the Books of All Ages and Countries are kept. Arriving at the mouth of the river, they will encounter the god Ebisu and his servant sea monster. Watch out for the sudden thunderbolts created by this huge octopus.
Chapter 3 - Inside the Silent Castle City
Edo city is under martial law. Rami and Spot plan to dive underground and continue their approach. proceed through the underground passage, and the castle will be just ahead. After learning the whereabouts of the Secret Treasure, their flight is blocked by a new obstacle, the black ship “Sunflower” of the U.S. Navy. Strike the captain as he pops his head up from his ship, and you can beat this irritable enemy hands down.
Chapter 4 - Another Ambush
Rami and Spot are off on a long journey to Mt. Ararat in Russia to pursue the Secret Treasure, “the Ark”, but once again the U.S. Navy tries to head them off. The height of the battle will be in the air with the U.S. Navy’s flying fortress “Genocide Lincoln”, 20 miles high in a sea of clouds. Charge them with all your might!
Chapter 5 - The Battle At Mt. Ararat
Arriving at Mt. Ararat, Rami and Spot find themselves in the middle of a fierce battle between U.S. military forces who want the Ark, and the Russians who are trying to stop them. Making their way through the battle, they find Dr. Pon’s ship. Now all that’s left is to regain the Key. After destroying Russia’s mightiest weapon, the huge fortress train, the Secret of the Treasure is finally revealed.
Chapter 6 - The Caspian Sea Confrontation
Oh no! The Ark has slipped off Mt. Ararat wand into the Caspian Sea! If Rami wants dinner she had better go after the Ark. Some old bosses will be back trying to stop Rami’s flight towards the ending boss, so be careful! Face a hideous sea monster that is very angry about Rami disturbing its sleep.
Chapter 7 - Legacy of the Gods
The Ark has flown into outer space. It is here where Rami will finally have it out with Dr. Pon and stop his evil plan of world domination. Rami better be ready to face all the powerful enemies in the Ark. Don’t let them end her mission before you face Dr. Pon and his most frightening weapon. What could it be?
You will learn the secret of the treasure in the visual after Chapter 4. Don’t miss it!
Screen Play - Satoru Honda
Alchemist - Teruhito Yamaki
Composer - Tsukasa Tawada
Artist - Hitoshi Kakumu & Hiroshi Ogawa
Character Design - Hiromasa Ota
Character Drawing - Takeshi Honda
Animation - Studio Pierrot
Animation Technician - Toshikatsu Matsuki & Toshimi Yokota
Rami/Spot - Samantha Paris
Dr. Pon/Narrator - Roger Jackson
Translation & Recording - Watanbe-Robins & Associates
Game Advisor - Kazuya Tominaga
Game Player (Tester), - Koji Ishizeki (Japan), Kenji Kikuchi (Japan), Jeremy Klein (US), Julio C. Arreygue (US), Aki Akaike (US)
Technical Director - Yoshiaki Iwasawa
Producer - Toshiaki Nagai
(USA) - Yoji Takenaka
(UK) - Masayoshi Zaitsu
Executive Producer - Harunobu Komori
DEVELOPED AND PRODUCED BY VICTOR ENTERTAINMENT, INC.
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Page last updated 20th of August, 2004.
Keio Yuugekitai, Keio Flying Squadron and all associated trademarks are copyright ©1993-1998 JVC Musical Industries Europe Limited and Victor Entertainment Inc. All items in the Resources section are also credited to JVC Musical Industries Europe Limited and Victor Entertainment, Inc. unless otherwise specified. Pages written, arranged and compiled by SuitCase (Email link), additional help from those mentioned on the Site Information page. HTML 4.01 Strict and proud of it.